IS "MASSIVE DYNAMIC" POSSIBLE?



 CAN YOU  FIND THE  "TRUE PATTERN"? 

 

 

 

 

 

 

 


 
 
 
 
 
 
 
All fans of Fox TV's Fringe know of the huge futuristic corporation, Massive Dynamic, started by Dr. William Bell that has its hands in every possible area of advanced concept technology imaginable. They's even seen now how Massive Dynamic has even been successful in research into parallel universes. The question is, where did the inspiration come from and could one be created on the same technological level as in the show?  The three videos below are fan creations inspired by Massive Dynamic, however, there are several possible sources for the real thing. 
 

 

 

The General Electric corporation is as close as it comes to a company that encompasses the kind of diversity that Massive Dynamic has inFringe, with the exception of the focus being on fringe science. General Electric has always been involved in the research and development of new ideas for a wide variety of markets and customers, but there aren't any indications that they've been researching anti-gravity, for example, why Boeing, actually has looked at the possibility of funding such research.  Below are two video clips about this truly massive corporation. 

 


 

If Massive Dynamic is on a similar scale of General Electric, its name comes from another general, General Dynamics. General Dynamics started out in the 1800s as a boat company and building the first ever submarines for the Union during the Civil War. Today it supplies the majority of weapons systems to the U.S. government and is involved with a number of advanced technology research programs.  

 

 

 

Marshall Barnes was first introduced to fringe science by Fred Alan Wolf's book, Parallel Universes:The Search for Other Worlds. This was while he was making a name for himself in the advanced concept technology area of the entertainment business. Marshall later learned of and talked to an associate of Fred's, Dr. Jack Sarfatti who is a controversial physicist and heavily involved in fringe technology and physics research involving millions of dollars, military contractors and intelligence community representatives. Below is a video excerpt of an interview with Jack Sarfatti from 2008. 

 

As we've stated, Marshall Barnes was in the entertainment industry when he first learned of the existence of fringe science. By that time he had already done things like be one of the first to figure out how to make video footage look like it it had been shot on film without expensive computer processing, proved that single tube video cameras could be broadcast quality followed by chip industrial VHS camcorders, invented the DEMI sampling technique which allows the simplest samplers to rival synthesizers, invented the EDPREPS guitar effects system that beat the capabilities of guitar synthesizers and invented the first ever psychoactive rock videos. In the late 80s he became a fan of the British group, Sigue Sigue Sputnik who sold commercial space on their debut album and marketed themselves in part with the idea of having a corporation that would eventually be involved with everything from real estate to video games. Marshall had already begun building up the products to diversify into video games, books, music, motion pictures, TV and radio programs. With his sampler and guitar effects system, he could include hardware directions as well. In 2000 he built his own laboratory and conducted research into electromagnetic field theory  leading similar ideas as those discussed in the Sarfatti interview, as well as the development of systems that work with and effect human consciousness. In 2003, Marshall created a concept for a new company that would be involved in beyond the cutting edge of a variety areas including weapons and aerospace. 

 

In the two rock videos below, you can see Sigue Sigue Sputnik with their penchant for technology, weapons, aerospace and the corporate high life, expressed in their own unique style. 

 

 

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In 2009, in the wake of the Fringe TV show and the growing similarities between his concept corporation and Massive Dynamic, he began to lecture about making a real Massive Dynamic. Below is an article excerpted from a blog post that he wrote on the subject.   

 

 

 


 BY MARSHALL BARNES (C) 2009

This brings me to one of my favorite activities, plotting out my idea for the next multibillion dollar corporation...

 

With my demonstrated diverse background, and penchant for thinking years beyond the rest of the herd, obviously it will have nothing to with something as mundane as starting the next Google. In fact, my model has been featured in a number sci fi plot-lines over the years, the best example comes from Fox TV's current hit, 
Fringe. In that program, Massive Dynamic is this huge corporation commercially exploiting advanced concept technology that it is developing, both in the open and in secret. Fox has even gone to the length of creating a web site for this fictional company, as if it were a real entity.

In my model, I have a bio division, aerospace division, transportation division, marketing and PR division, entertainment division, an energy division and a military division. Likewise, Massive Dynamic has an aerospace and transportation division, biological and medical division, computing and communications division, energy and environment division, as well as what they call "life and leisure".

Although I listed bio first, it is actually the least on my roster, although the potential is significant. Areas of concentration are cures for the common cold, advanced concept models for attacking viruses of all kinds, etc. The entertainment division would have several sectors. One would concentrate on new musical technologies based on already accomplished research into my theory of the 8 dimensions of sight and sound. Don't ask me to explain that because it's a trade secret. However, it's demonstrable and no one else is even close. This would result in new versions of already established musical instruments, instruments that basically haven't changed for decades. This new approach would change the way music is produced forever, somewhat like how stereo replaced monophonic. Because it is based on a concept and not strictly on hardware, the concept can be applied to recording situations even without the advanced version instruments. At it's core is the understanding of the psycho-cognitive aspects of music, which I have been able to isolate into the effects of 8 separate dimensions. Consequently, I've done the same for visuals. The result would be similar to being raised from a two dimensional existence to three dimensional. I've already made progress in this area by devising hardware that will achieve some of these effects without requiring any of the new instruments envisioned.

The second entertainment sector would involve the creation of psychoactive as well as other technocogninetic entertainment software and hardware. Technocogninetic is a term I invented because the wonks in academia changed the original definition of cognitive technology to mean only those systems that facilitated learning in some fashion, or involved feedback between the device and the human, instead of any device that affected the way that the human mind functioned. So technocogninetic deals strictly with devices that affect the human mind, without any necessary cognitive feedback being involved. The above discussion includes technocogninetics as well, but here we are talking on a more advanced and sophisticated level.

So what would that mean? Everything from 3D video games to virtual vacations ala 
Total Recall. And I mean, everything. Imagine wanting a weekend in the Alps, but not having enough time or money. No problem. For a fee you can plan out your weekend in advance and then (if you get the deluxe package) have a limo come pick you up and take you to our exclusive offices located at the local airport. There you will be escorted into our spacious excursion suite where you will sit back and relax in our vacation pod. You will then be interfaced with the proprietary technological hardware that will send you on your mental, virtual vacation. Two to three hours later, you'll emerge not only feeling rested and having vivid memories of your experience, but our your personal concierge will have the actual souvenirs all ready for you that you'll remember having purchased during your trip!

Think that sounds too far out? Other companies are already trying, in their own limited fashion, to achieve similar experiences. The point is that unlike just looking at scenery in some kind of virtual display, we will be plugging you into the experience itself. This is no video game or vacation video.

Sound fantastic? The biggest problem was figuring out the time compression requirements. You see, your weekend will only really last a few hours but it took me all of two days, during the big winter ice storm over the 2005 Christmas holidays, to figure it out. A week later I had the problem solved pertaining to the triggering mechanism for the entire process and then conducted a number of basic tests. They worked. I figure 6 months of work on the system and it would be ready to go. Just think what it would mean for the travel agency industry. At times of economic down turn, people don't go on exotic trips as much. I see how this service would interface directly with travel agencies for those clients that can't afford to go to Europe or Australia, for example. We'll pay them commissions for the clients they send our way. That way we don't have to try to have locations everywhere in the country, we'll have an entire industry funneling people to us.

Of course, it would have other uses besides just virtual vacations. The technology could be used to simulate almost anything. Yes, even that (I know where all the men's minds just went...) which of course indicates just how much that tech would be worth, alone. Try around eight figures. Maybe more.

Then of course there's the stripped down, home version that is not as immersive, but is still a powerful platform for cerebral entertainment. The idea is that you become one with what you see on the screen. It is based on my research in the 1980s into the cognitive effects of video game play as well as duration dilation, which is one of the reasons why I was able to ascertain that the once celebrated study on duration dilation, by Baylor College of Medicine's David Eagleman, PhD, was a flawed
trainwreck.

At any rate, I've been able to use a number of YouTube videos as crude prototypes, and the process works. That's without even using the new camera I designed. The one that makes it look like what you're looking at is really there. Without any special glasses.

However, glasses can be fun, especially when they cause visuals to not only look like they exist within an extended depth into the screen, but explode outward in 3D as well. Alot like the ones I've designed for the rerelease of Seeing the Breykiot, the world's first (and still only) psychoactive rock video album. The original glasses were already available through American Paper Optics and known as laser or fireworks glasses. I've designed new ones with real lenses that have a 3D effect that is patentable.

The whole issue of psychoactive entertainment (psychoactive = "getting high") is one that I've been looking at for a couple of decades now. Every time I read about the next stupid way kids (and even adults) are getting into trouble or killing themselves trying to get high, I cringe because I know that the technology exists to do it safely and would end the social and economic problems that drug abuse have caused. As I said in 1991, we live in a supposed technologically advanced society and it's about time that we acted like it. Everything for the development, creation and marketing of psychoactive entertainment has already been thought of and 80% of it is pretty much ready to go. On a global scale. Owned by me. And no, I'm not interested in minors using this stuff, you'll have to be 21 or over to do that, but at least if some teenager does get their hands on it it won't kill them, destroy major organs over time or give them a habit that they'll have to support by breaking into your car to steal your stereo.

Then there is that area of mind/machine research that is further down the road. I'll let the clip from the classic motion picture Brainstorm explain what I'm talking about. I'll just say that I did some basic experiments that gave me flawed results but indicated that I was headed in the right direction. Problems to be solved - increase recorded fidelity, find proper modulation for playback and get rid of the signal to noise ratio flaws. Yeah, this is all possible and with the right money and time, I could make it work.

 

 


 

In the area of energy and the environment, I bring to the fore advanced methods of using solar power to develop hydrogen as well as to power desalinization plants. Not of my own accord, but I have the technical connections to get the job done and deliver the services. Global warming's going to make the oceans rise? No problem. Pump the excess water out and use it to solve droughts, increase irrigation, and put a swimming pool in everyone's backyard!

But it is my own work in the manipulation of spacetime itself that is perhaps the biggest pay off for this theoretical corporation. STDTS, the name that I've given to the first technology that I've developed that accelerates things that are already moving and does so by contracting space as that thing moves through it. That's right. Contraction is just another term for warp and that's what the STDTS is, the first functioning prototype for warp drive.

What's that mean in the real world? Imagine going to New York from L.A. in half the time or less. Now imagine how much the airlines would save in fuel costs due to the fact that it doesn't use any additional fuel for the STDTS to work and the simple math shows that less time spent flying means less fuel spent. If it can be developed for the airline industry, the selling price could easily go for 1.5 to 2 million U.S. per unit, and the airlines would pay it because they'll save more than that in fuel costs the first year they use it, per plane. The advantages for space travel are obvious - get there faster with less fuel and, theoretically, if you pulse the drive, you'll end going faster than the speed of light. However, stopping would be a major problem which no one, not even I, has properly addressed yet. It does still mean that Mars and other planets would be far closer to us if STDTS can be used in space. Wow, I wonder how much that would be worth to the burgeoning private space industry, let alone NASA. Billions, maybe?

Although the STDTS could be used terrestrially, (I originally designed and tested it for cars) I don't see it being used that way. I do see how it would be very useful for trains, especially the AMTRAK type as opposed to the super-fast, mag lev designs of Japan. That would be something to be worked on by my transportation division, along with my plans for mass produced electric cars, which involves a completely decentralized model, a localized network of dealers supplied by entrepreneurs who deliver refurbished junkers retrofitted not only to be electric, but with a special auxiliary drive that allows for the car to nearly recharge itself. As much as I would love to chat about those details, proprietary information does have a purpose.

Information also has value when it is dispersed, as well as how it is dispersed. Marketing, PR, advertising and outright propaganda as well as information warfare, all have a role in modern society, and I would have a division involved in all of it. From politics to pop stars, if the medium is the message, we'll master all the mediums. The goal, be more imaginative in all aspects than the competition and use the products of the other divisions of the company as much as possible as message delivery systems. I've already got a head start on that.

As for the military division, I could go into some very interesting details about that except for one problem - the last time I did, every single trace of it was wiped off the Internet. That's right! I wrote a paper that was published on a blog at Scientific American online and then was copied onto a number of other sites. I know that well over 1,000 people read it at sciam.com but then Scientific American killed their online blogging community for nonstaff members. After that, bit by bit, every other site that had my paper vanished. I was never approached by anyone, but obviously it struck some kind of nerve somewhere. So what was in it? Hey, I can take a hint, so I won't be even posting the name of the paper, let alone what was in it, anywhere online again. I will say this - if I was given a budget to build all of that stuff, it would guarantee the U.S. military superiority for the foreseeable future. Oh, and yes, I stated clearly in the paper that I wouldn't be interested in developing any of what was hinted at for any other country in the world. In fact, it included some veiled warnings against any approaches on the part of foreign intel types who might be thinking of hiring my services. Probably the reason why I haven't had any personal visits from anyone from alphabet people - I'm a patriot. However, when you consider that the Air Force released online a report that outlined how, for $38,000,000, a research program to develop teleportation could be created and run and, consider the fact that if successful, such a program would render this country defenseless - that says alot about how little the Air Force understands what was in that report and simultaneously how obviously powerful the ramifications, of what I had envisioned in the area of military toys and advanced concept capabilities, were to someone with the ability to wipe information clean off the net. And just who has that ability, anyway?

Blame it on early years of exposure to Jonny Quest...

 
 
 I'll close by adding that I actually lecture about all of this, which shows this is more than a lot of pie in the sky brainstorming. It's what I do. As for starting this corporation for real, I'm entertaining proposals...